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CostEdit

Unpurchasable.

Attributes Edit

Living

Amount Special
Attack 60 Melee Might
Retaliation 20 Melee Might
Initiative 4
Movement 4
HP 240

Base Resistances Edit

Type Amount Type Amount Type Amount Type Amount Type Amount
Melee Might 40% Ranged Might 40% Light 0% Darkness 0% Fire 0%
Water 0% Earth 0% Air 0% Prime -30% Seige 80%

Abilities Edit

  • Heavy Charge: Deals Melee Might Damage to the Target Stack. the Damage increases with each Hex ceosser before reaching the Target Stack, Cannot be used after moving. No retaliation possible. Improved by Might. Melee Might Damage, 60. Attack Range, 1. Cooldown, 3 rounds.